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Not being an import gamer, it has taken recent games like Nocturne
and the Digital
Devil Saga duo to fully turn me on to the Shin Megami Tensei
RPG phenomenon (although I also loved the Persona spin-off games
from the PSOne) and now that I have finally been able to experience
more of what the popular series is all about, I simply can't get
enough of it. Up next for the series here in the US is the impending
debut of Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs.
The Soulless Army (Devil Summoner for short!), a game that retains
the series' unique occultist style and flair while refreshing things
a bit with a new action-oriented combat system. Devil Summoner's
October 10th release is rapidly closing in, but having already gotten
started on the final build I'm here with a quick hands-on account
to share my early feelings of how things are coming along.
Set
in the 1910s/1920s Taishou Period in Japan, Devil Summoner opens
with the main character, who you name yourself, kneeling before
some sort of statue, getting ready to go through a trial to earn
the title Raidou Kuzunoha and become the next Devil Summoner. This
trial serves as a tutorial, teaching the basics of the game's combat
system, which happens to function quite differently from the recent
SMT titles. As opposed to Nocturne and Digital Devil Saga's strategic,
turn-based battles, Devil Summoner features a real-time combat system
that is more accessible and heavier on action. While roaming around
the game world, random encounters occur as usual, but once combat
begins you are free to move around in full 3D and attack the enemies
stacked against you. During a fight, Raidou slashes with his katana
at the press of the Square button, fires rounds from his gun with
Triangle and guards with X. It's very simple to pick up in that
hack-n-slash action-RPG sort of way, and there are combo attacks
and the like to spice things up.
Also
keeping the combat fresh and lively is a demon summoning mechanic
that allows you to capture demons in the heat of battle and then
summon them to fight by your side. By exploiting the elemental weaknesses
of a demon they are momentarily stunned. While stunned you can press
the Circle button to begin the confinement process, which brings
up a Confine Gauge and has you rapidly tapping Circle in order to
deplete the gauge and capture the target. Once captured, you can
tap the RI button to bring up a menu and summon a demon from your
current selection, and even though you can only have one demon fighting
beside you at a time, you can change between allied demons as much
as you want. And from the same menu you can also issue commands
to your demon, such has having them focus on physical or magical
attacks, heal/support you, conserve MP or just let the AI handle
everything (which isn't recommended). You can also summon demons
while outside of combat to help solve puzzles and investigate the
environments, even taking over manual control of a demon to sneak
into off-limit areas (demons can't be seen by humans).
After
completing the tutorial trial you achieve the title of Raidou the
14th and, accompanied by a black cat named Gouto, you are tasked
with looking after the capital city and protecting the citizens
from demons by taking a position as a detective at the Narumi Detective
Agency. Raidou's first mission comes along when a young girl calls
into the office and asks to meet with the detectives about something
(Narumi works as Raidou's assistant). Upon meeting with the girl,
in an odd series of events she asks for the detectives to kill her,
before a group of red-cloaked and masked guards intervene and take
the girl away - and thusly the story kicks into gear as you investigate
this strange occurrence.
So
far the one main commonality Devil Summoner carries over from its
recent predecessors is its gothic anime-stylized art and sound direction.
Kazuma Kaneko's character designs are as brilliant as ever, and
overall I'd say that Devil Summoner is a slight graphical step up
from Nocturne and DDS, with more interesting and active environments
and sharper looking characters. The music and sound effects are
near identical to past SMT games, but still of high quality nonetheless.
Right now my only disappointment has been the lack of voice acting,
which saddens me coming after the stellar work that was recorded
for the DDS games.
Lack
of voice acting aside, Shin Megami Tensei: Devil Summoner has so
far proven to be yet another gleaming RPG jewel for Atlus to stick
in its crown. It has all of the elements that SMT fans have grown
to love and appreciate from the series, while introducing a new
real-time combat system to breathe some fresh air into the genre.
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless
Army is due out in less than two weeks, so if you're craving a new
RPG then this should appease your demon-summoning appetite. Check
back soon for our full review.
Previewed by Matt Litten for AceGamez (All Rights Reserved).
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