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Going into E3 this year we all knew to eagerly anticipate new details
on Metal Gear Solid 4, and the new 15-minute trailer Konami presented
for it certainly blew all onlookers away. However, the announcement
of Kojima Productions' Metal Gear Solid: Portable Ops for the PSP
was equally as awe-inspiring. Ever since the PSP was announced,
MGS fans have been begging for the full-on stealth-action experience
that the series has provided on the consoles, and even though Metal
Gear Acid and Metal
Gear Acid 2 have both been stellar productions, they still haven't
been the true MGS PSP game we all crave. Now with Portable Ops,
our wishes are coming true, as Kojima and his crew are bringing
the franchise to the PSP in all its glory, complete with an all-new
chapter in the MGS saga, mind-blowing production values and full
online play.
In
quite a surprising revelation, MGS: Portable Ops will actually pick
up following the events of the last PS2 game, Metal
Gear Solid 3: Snake Eater. Bringing the series to 1970, Portable
Ops is set six years after the events that transpired in Snake Eater,
at which point Snake (AKA Big Boss) has been falsely charged with
treason for starting a revolt in South America. In all actuality,
the FOX unit is responsible for inciting the uproar and so Big Boss
sets out to hunt down and eliminate them, in order to clear his
name. Further story details, in typical MGS fashion, haven't been
fully announced; however, we can tell you that Portable Ops will
fill in the long lost story gap between MGS3 and the original Metal
Gear game, promising to fill in more about characters like Major
Zero and Para-Medic, as well as revealing Big Boss's establishment
of Outer Heaven.
New
story and structure aside, Portable Ops will play very much like
the PS2 outings, most closely resembling the recently released MGS3:
Subsistence. Like Subsistence, Portable Ops will utilize a 3D
third-person camera system to provide the best viewing angles when
sneaking and shooting through environments, and, as usual, a first
person perspective for aiming will also be available. The game will
also feature the close-quarters combat moves introduced in Snake
Eater, as well as all of the staple MGS weapons, items and mechanics
that fans are accustomed to. Something new that is being added to
play into Big Boss's creation of FOXHOUND is a recruiting system,
through which players will be able to recruit and build a squadron
of soldiers to back Snake up on his mission. Players will be able
to command and even take control of other characters, but details
of exactly how this system will work are currently unavailable -
we do know, however, that it will factor heavily into the game's
multiplayer aspect.
That's
right folks, MGS: Portable Ops will once again bring multiplayer
to the series, this time taking advantage of the PSP's Ad Hoc and
Infrastructure capabilities for local and online skirmishes. Online
play will come equipped with the modes that were introduced in Subsistence,
as far as we can tell you at this point in time, along with new
maps and refined gameplay. Players will use their created squadrons
from the single-player campaign when engaging in online warfare,
in addition to being able to recruit and trade new members with
other online players. Supposedly, players will be able to unlock
new characters by logging into special Wi-Fi hotspots, although
how this will actually work remains a mystery. Another new feature
being added to the multiplayer is the 'White Flag' system, which
will present players with a moral choice upon dying: either remain
loyal to your team without being able to respawn or surrender to
the enemy and respawn to join their ranks, thusly betraying your
former squad mates!
As
amazing as the story basis and gameplay sound, Portable Ops really
stands out due to its unbelievably impressive graphics that, so
far, put every other PSP game to shame. Somehow, Kojima Productions
has managed to get this game to look nearly as good as Snake Eater,
and that game is one of the PS2's crowning graphical achievements.
From the footage we've seen, the character models don't appear to
have lost any noticeable detail in the downsizing, so Snake looks
as good as ever in his latest portable endeavor - he's even wearing
some cool new stealthy duds. Texturing and level geometry seem to
have been simplified ever so slightly, but as good as this game
is looking, I don't think anyone will mind. In typical MGS fashion,
cinematic cutscenes will tell the game's storyline, but unlike the
Acid games, Portable Ops will have all the voice acting those games
left out. Also of note are the game's comic book-stylized sequences,
which, as shown in the trailer, are absolutely spectacular in motion.
These comic-like sequences come to life thanks to the impeccable
artwork of illustrator Ashley Wood, who also just so happens to
have worked on the PSP's Metal Gear Solid: Digital Graphic Novel
as well (a review for which is forthcoming - so check back to the
PSP review page regularly!)
Featuring
an all-new single-player campaign, an epic storyline that will finally
fill in important blanks in the franchise's lore, online multiplayer
action, a new recruiting system, through-the-roof technical and
artistic production values and the core stealth-action gameplay
that the series has made its living on, there's really nothing more
you could ask of Metal Gear Solid: Portable Ops. Clearly it's already
well on its way to becoming the PSP's best game yet, and barring
some unforeseen catastrophe there's no reason to think that it won't
deliver the goods, just like every MGS title has in the past. Portable
Ops is currently slated for a release this winter, but official
availability details are yet to be announced. We'll continue to
keep you updated on its progress though, so stay tuned.
Previewed by Matt Litten for AceGamez (All Rights Reserved).
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