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Yes, I know exactly what you are thinking - "Again?!" Resident Evil
4, once a Gamecube
exclusive, touched down two years ago on the
PS2 - with a host of exclusive goodies - before making what
many considered to be its final stop on the PC earlier this year.
Yet here we are again, gearing up for the Wii Edition, which is
set for release this month. Again, I can see the apprehension in
your eyes - "But I already have a Wii version; it's called the backwards-compatible
Gamecube version. Why would I buy it again?" Well, let's go over
the host of new features and see if we can't convince you why!
First
off, the most obvious feature is the new controls. Though you can
use the Gamecube controller if you are afraid of change, after reading
this you should have little reason to do so. The nunchuck controller
plays home to movement, using the analog stick, then you use the
Z button to run and pull out Leon's knife with the C button. The
Wiimote gets all the fun though, as the weapon hand. Replacing the
original game's laser sight is a crosshair that never leaves the
screen, changing color to let you know if you actually have a target
in sight. Once you have a target lined up, simply pull on the B
button and blast away! With pinpoint aiming you now have a realistic
sense of accuracy, allowing specific areas of an enemy to be targeted
with ease.
That's
not all that the Wiimote has to offer though; why hit the C button
to bring out your knife when you can just swipe back and forth with
the Wiimote? There is no reason. Run out of ammo? Simply double
shake the Wiimote and bam, more goon-blasting firepower is in your
hand. The speaker in the Wiimote is also put to use, playing appropriate
sound clips for actions such as ammo reloading and receiving radio
signals. They have even been integrated into the context-sensitive
moments found throughout the game. One such example takes place
near the beginning of the game, where Leon is outrunning a giant
boulder. You are now asked to swing the Wiimote back and forth to
sprint, before jumping out of the way with a button combo.
It
seems that the controls neither demand that you exaggerate your
movements just to execute action in-game, as many commercials may
have led you to believe, nor do they demand a high learning curve.
If you have played any other game on the Wii and/or any other action-adventure
title in the past then you should blast right through any adjustment
period with ease. But don't take the accessible controls as a gateway
to parental gaming, as all of the gore, action and terror from the
game's first run have been replicated here as well. If you skipped
out on the PS2 and PC versions then there's a wealth of new content
to enjoy, as the 'Separate Ways' Ada Wong missions, easier difficulty
modes, new costumes and more have all made the transfer. Graphically
the game isn't much different than the Gamecube build, unless you
have a set of component cables and a widescreen TV, as you can take
advantage of a 480p and 16x9 widescreen picture (no black bars here!)
Sure,
there may not be any new content in Resident Evil 4: Wii Edition,
but there is no denying that the new controls alone radically change
the way you play the game, therefore altering the entire experience
in a wonderfully immersing and creative way. In fact, the can't
miss game of 2004 is shaping up to become the can't miss Wii title
of the summer! Oh…and there's that thing about it only costing…what
was it? I think it was a lowly, wallet-friendly, budget price of
$29.99. What more do you really need to know?
Previewed by Tony Peters for AceGamez (All Rights Reserved).
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